Launching the game ================== When **launching a game session**, Octopod:Play does the following: * sends the command defined in ``“templateCmdServerâ€`` to the Daemon running on the computer selected in the “Server†field, with variables names replaced by they value * sends the command defined in ``“templateCmdClientâ€`` to the Daemon on each computer selected for the players, with variables names replaced by they value * each Daemon that receives a command executes it locally From this point, Octopod:Play no longer acts on the game session (except in case of issue that requires restarting a player). It waits for requests from the game to know that the session is complete and to receive the score board. The game must implement a way to send these requests. It is recommended to also implement a system that automatically closes the game when the session is finished, once these requests have been successfully received. Retrieving the scores (GET) --------------------------- Scores that have been previously sent for the ongoing session can be retrieved using a GET request. **URL**: ``{_ip_launcher}/session/{_session}/scores/`` **Reply:** .. code::json { “successâ€: <bool>, “scoresâ€: <string> } Where the “scores†field format is similar to the POST request above. Ending a session (POST) ----------------------- Once the game has ended, a request must be sent to **notify the session has ended** . One request per session required. This request is mandatory as it is required for tracking played time. Scores will be available for display only if the session has properly ended. **Warning**: leave a 2 seconds delay between two requests, and ensure that the request returned a success before closing the game (retry while not successful). **URL**:​ ``{_ip-launcher}/session/{_session}/done/`` Reply: .. code::json { “successâ€: <bool> }